Autor Wątek: [emu] MAME v0.119u2  (Przeczytany 3744 razy)

Offline Dinth

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[emu] MAME v0.119u2
« dnia: Niedziela, 01 Lipiec 2007, 10:30 »
Pewnie jeszcze nie kazdy wie ale najnowsze buildy MAME obsluguja juz emulacje automatow CPS3 :D Street Fighter 3 dziala :) Jak potestuje doglebnie to wrzuce jeszcze screeny :)
« Ostatnia zmiana: Poniedziałek, 01 Październik 2007, 22:34 wysłana przez Dinth »
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nothin

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Odp: [emu] MAME
« Odpowiedź #1 dnia: Niedziela, 01 Lipiec 2007, 14:31 »
Pewnie jeszcze nie kazdy wie ale najnowsze buildy MAME obsluguja juz emulacje automatow CPS3 :D Street Fighter 3 dziala :) Jak potestuje doglebnie to wrzuce jeszcze screeny :)

jakie najnowsze....?!

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Odp: [emu] MAME
« Odpowiedź #1 dnia: Niedziela, 01 Lipiec 2007, 14:31 »

Offline killcabbie

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Odp: [emu] MAME
« Odpowiedź #2 dnia: Niedziela, 01 Lipiec 2007, 14:38 »
Pewnie jeszcze nie kazdy wie ale najnowsze buildy MAME obsluguja juz emulacje automatow CPS3 :D Street Fighter 3 dziala :) Jak potestuje doglebnie to wrzuce jeszcze screeny :)

jakie najnowsze....?!

0.116u3
oczywiście chodzi o MAME na PC jakbyś nie zauważył ;]

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Odp: [emu] MAME
« Odpowiedź #2 dnia: Niedziela, 01 Lipiec 2007, 14:38 »

nothin

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Odp: [emu] MAME
« Odpowiedź #3 dnia: Niedziela, 01 Lipiec 2007, 15:24 »
no tak, teraz tak.

Offline Dinth

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Odp: [emu] MAME v0.117
« Odpowiedź #4 dnia: Środa, 11 Lipiec 2007, 20:41 »
Wersja 0.117
Usunięto błędy:
    * gauntleg0116u4red [Zsolt Vasvari, Aaron Giles]
    * vlm5030_0116u4gre [Zsolt Vasvari]
    * tetrisp2_0116u4red [Zsolt Vasvari]
    * primrage0116u3yel [Aaron Giles]
    * debuggerandmt_0116u2red [Aaron Giles]
    * memleak0116u4ora [Aaron Giles]
    * term2_0116u1yel [Aaron Giles]
Zmiany:
    * Added save state support to bzone.c games. [R. Belmont]
    * Fixed missing sound in Leprechaun. [Zsolt Vasvari]
    * Fixed some bugs involving empty or null ROM regions. [Nathan Woods]
    * Fixed potential crash in speglsht driver. [Atari Ace]
    * Changed the 6532riot code to split r6532_init into r6532_init and r6532_reset. [Wilbert Pol]
    * Fixed CPS3 code to be big-endian friendly. [R. Belmont]
    * Added alpha blending effects to the CPS driver and improved sprite positioning. [David Haywood]
    * Moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation. [David Haywood]
    * Fixed regression in segasyse driver. [Zsolt Vasvari]
    * Reverted patch to the 6526CIA as it was causing issues with Amiga/Arcadia emulation. [Pete Rittwage]
    * Deduced a few more opcodes for gussun. The game now boots and you can coin up. [robiza]
    * Fixed regression in vmetal and tatsumi drivers. [Zsolt Vasvari]
    * Fixed Taito version of chinhero. [Zsolt Vasvari]
    * Simplified code in tms9928 video system. [Zsolt Vasvari]
    * Fixed ROL opcode in the 68000 emulator. [Zsolt Vasvari]
    * Cleaned up tiny MAME target. [neoforma]
    * Fixed regression in Exidy sounds. [Zsolt Vasvari]
    * Improved accuracy of mame_timer_scale_up. [Aaron Giles]
    * Rotated the mame_rand() results by 16 bits to reduce periodicity of the resuls. [Aaron Giles]
    * Fixed winalloc.c to be thread-safe. [Aaron Giles]
Nowe gry:
    * Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]

Nowe klony:
    * Photo Finish [Tomasz Slanina]
    * Golden Poker (no double up) [Roberto Fresca]
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Offline Dinth

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Odp: [emu] MAME v0.117
« Odpowiedź #5 dnia: Niedziela, 15 Lipiec 2007, 23:41 »
Mam przeciek ze niedługo w MAME pojawi sie Slam Dunk 2 ;)
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Offline Dinth

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Odp: [emu] MAME v0.117u1
« Odpowiedź #6 dnia: Piątek, 20 Lipiec 2007, 20:48 »
jest juz wersja 0.117u1.
Changelog spory wiec nie bede wklejal, ale konkretow niewiele.
No moze jest to pierwsza wersja czystego MAME z GUI :D
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Offline Dinth

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Odp: [emu] MAME v0.117u1
« Odpowiedź #7 dnia: Piątek, 14 Wrzesień 2007, 16:24 »
MAME v0.119

    * MAMETesters Bugs Fixed
          o vr0118u6yel [Aaron Giles]
    * Improved graphics and cleaned up driver for srmp6. [David Haywood, Tomasz Slanina]
    * Fixed bug in model 2 polygon clipping. [Ernesto Corvi]
    * Fixed input port so that shadfrcj doesn't skip straight to the end sequence. [stephh]
    * Fixed recent changes to the MB86233 core that broke Virtua Racing. [Aaron Giles]
    * Added intelligence around the UPDATE_HAS_NOT_CHANGED flag, which is returned from VIDEO_UPDATE. If all screens in the game return UPDATE_HAS_NOT_CHANGED, then that frame is effectively skipped (up to 3 frames in a row) in terms of throttling. This allows games that render every other frame to not throttle during their "off frames". Updated the midvunit driver to return UPDATE_HAS_NOT_CHANGED. You should see an improvement in framerate with throttling enabled for these games. Note that this only kicks in if frameskip is set to 0. [Aaron Giles]



New clones added

    * Turpin (bootleg on Scramble hardware) [David Haywood]
    * Operation Wolf (World, set 2) [David Haywood]
    * Star Force (encrypted, bootleg) [David Haywood]
    * Galaxian (bootleg) [David Haywood]
    * Crazy Kong (bootleg on Galaxian hardware, set 2) [David Haywood]
    * Vandyke (bootleg with PIC16c57) [David Haywood]
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Offline Dinth

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Odp: [emu] MAME v0.119u2
« Odpowiedź #8 dnia: Poniedziałek, 01 Październik 2007, 22:34 »
Kolejny update MAME (0.119u2) a w nim:

MAMETesters Bugs Fixed
----------------------
model2c_crx0119u1red [R. Belmont]



Source Changes
--------------
Changed gfx_decode structures so that they are defined abstractly
by macros rather than directly specifying the structures. Added
new macros GFXDECODE_START/GFXDECODE_ENTRY/GFXDECODE_END to
describe the gfx_decode information. Converted all drivers over to
using the new macros. [Atari Ace]

Fixed NMI handling in h6280 CPU core. [Wilbert Pol]

Fixed vaportra to use an ASSERT/CLEAR mechanism instead of PULSE_LINE
for interrupt signally. [Wilbert Pol]

Cleaned up input ports in sg1000a.c. Added DIP switch for the coins
in dokidoki and service switch. Added DIP switch for flip screen in
psychic5. [sonikos]

Cleans up the input port for macrossp.c driver and adds dip
locations. [Brian Troha]

Adds dip locations and changes the Japanese inputs into
PORT_INCLUDE and PORT_MODIFY. [Brian Troha]

Added macros to clean up definitions of the discrete sound
interfaces. At the same time, made them all const. [Atari Ace]

Some miscellaneous changes to the megatech driver. [David Haywood]

More srmp6 improvements. [686]

Two small Model 2 fixes: [Ernesto Corvi]
- fixed triangle parser; all objects should be structurally
correct now
- fixed normal transform to not use the translation vectors

Cleaned up code to make code and data static where possible and
remove some dead code. [Atari Ace]

SCSP improvements: [R. Belmont, ElSemi]
- fixed issue with changing the pitch of an active voice set to
backwards or bidirectional loop
- removed fake reverb
- fixed internal DSP to operate properly
- rewrote timers and interrupt handling
- fixed operation when 2 SCSPs are present

Fixed sound in almost all SCSP-equipped Model 2 games. [R. Belmont]

Added sound hardware and fixed sound ROM loading in Model 3 games.
[R. Belmont]

Created an options_output_diff_ini_file() API, which is similar to
options_output_ini_file(), but only outputs the options which are
different than a base core_options. Changed INI outputting (and
hence the -cc option) to omit headers that do not contain any
options. [Nathan Woods]

Hooked up sound in discoboy. [Tomasz Slanina]

Renamed old gfx_decode structure to gfx_decode_entry in order to
catch remaining/new drivers that aren't using the new macros.
[Aaron Giles]

Changed profiler so that it is independently selected versus the
debug build. Built with MAME_PROFILER=1 to enable the profiler on
a non-debug build. [Aaron Giles]

Fixed MIPS3 disassembly of j/jal instructions. [Aaron Giles]

Switched MIPS3 64-bit DRC over to new system that is more aggressive
about register allocation and mapping. Sadly, there is little to no
obvious performance benefit, but the resulting code is better
organized. [Aaron Giles]

Fixed nasty x86emit bug involving 16-bit opcodes on 64-bit systems.
[Aaron Giles]

Created new generic x86/x64 logging system x86log, and updated both
MIPS3 DRC cores to use it. [Aaron Giles]

Created new generic DRC frontend management. Future work involves
retooling the MIPS3 frontend around this new architecture.
[Aaron Giles]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Loverboy [David Haywood]
Mahjong Shinkirou Deja Vu (Japan) [Luca Elia]
Final Godori (Korea, version 2.20.5915) [Pierpaolo Prazzoli]
Jibun wo Migaku cultures School Mahjon Hen [Pierpaolo Prazzoli]
Mahjong Fantastic Love (Japan) [Luca Elia]
Domino Block [Tomasz Slanina, David Haywood]



New clones added
----------------
Fighter's History (Japan ver 42-03) [Team Japump!]
Janyou Part II (ver 7.03, July 1 1983) [Team Japump!]



New games marked as GAME_NOT_WORKING
------------------------------------
Jan Oh [Luca Elia]
Mahjong Vegas (Japan) [Luca Elia]
Esh's Aurunmilla [Andrew Gardner]
Mirage Youjuu Mahjongden (Japan) [Team Japump!]
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Odp: [emu] MAME v0.119u2
« Odpowiedź #8 dnia: Poniedziałek, 01 Październik 2007, 22:34 »